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Decked builder mtg
Decked builder mtg













decked builder mtg

Building around synergies can be fun, but there are obvious problems with your three card combo of weak cards. If every one of your cards is good on its own, your deck just can’t be that bad. Well, this one is pretty self-explanatory. You want exactly one in your deck, which you can acquire with Acquisition when you need it. These are cards very good in specific situations, for example Naturalize. If you play a card that tutors, such as Grim Tutor you want some silver-bullets. But you certainly don’t want to draw it in the first few turns. Heavy control deck might play one Dream Trawler to close out the game. There are some cards that you don’t want to draw until very late in the game. You can decide to simply play two copies of each card. Both Hearthless Act and Bloodchief’s Thirst have their advantages in different situations. Let’s say you want to play four cheap removal spells in your deck. Two copies can also be used when you’re not entirely sure which of the similar effects will be better. You can’t do that, so you play 4 of them and two copies of another removal spell, like Bloodchief’s Thirst. For instance, let’s say you are playing Black deck which wants to play 6 copies of Hearthless Act. It’s often used for a card that accompanies other. Two is the most mediocre number in MTG deck building. That’s why many green decks these days cap at three copies of The Great Henge.

decked builder mtg

The same goes for Planeswalkers and other legendary permanents. Think of legendary creatures – the first copy is often powerful, but the second one does absolutely nothing while the first is still alive. You want to draw the card every game, but you don’t want to get multiples of them. On the other hand, these can be corner-pieces of your deck, let’s say Showdown of the Skalds or Goldspan Dragon. They might be cards that you always want to see in your starting hand, such as Llanowar Elves or Fervent Champion. You don’t mind drawing multiples of them. These cards should be your most powerful cards, which you want to draw every game. Here are some general guidelines which should help you with that. But how should you decide between playing two or three copies. You can play up to four copies of a single card in your deck. However, be careful that they can all work together. Of course, you can always have a theme and a couple of sub-themes. All the cards in your deck should work towards it. So what do good plans have in common? They all focus on a single theme, and so should yours. I play every card in my collection, and sometimes I manage to win.I also have more than 30 creatures in my deck. I play cards that want plenty of instant and sorcery cards in my graveyard.I play Dinosaur tribal and some cards that put cards in my opponents’ graveyard.I try to win with cards that care about gaining life and use lifegain synergies.I play strong creatures and try to out-value cards from my opponent.I try to kill or counter every threat from my opponent and then win with a powerful finisher.I play a lot of smaller creatures and try to defeat the opponent before they get to their more expensive cards.Try to answer the question: “How is my deck trying to win?” Good Examples Some stuff might be applicable to Commander, but if you want more specifics about that format, check these two articles:Įvery good deck has a plan that can be described easily. Note: This article mostly focuses on 60 card decks. But if you also want to win more, this rules will help you to do just that. The main purpose of Magic the Gathering is to have fun.

#Decked builder mtg free

Remember, if any of those steps aren’t fun for you, feel free to ignore them. Sometimes you think you have a good Magic the Gathering deck, but you just can’t seem to win with it… Do you want to become better at MTG deck building and win more? This article will help you do just that, with 8 easy deck building tips.















Decked builder mtg