
- #FLIGHTGEAR ROUTE MANAGER 1080P#
- #FLIGHTGEAR ROUTE MANAGER FULL#
- #FLIGHTGEAR ROUTE MANAGER MAC#
- #FLIGHTGEAR ROUTE MANAGER WINDOWS#
It was disheartening to find out that none of the approach waypoints existed when the virtual autopilot came in for a landing and overshot the airport at 3,000', which is the altitude of the last waypoint that the Route Manager hadn't deleted. In aircraft with an autopilot Route Manager, if you upload a "route.fgfs" file with waypoints that are not preloaded during startup, why does the flight computer delete the waypoints about which it knows nothing? Borderline violation of the Law of Least Astonishment, I thought the Route Manager would accept the latitude/longitude coordinates of the fgfs file over-riding its internal database. (based on the article's history, it took 2 years for the idea to be picked up by someone to come up with functional prototype)Īnother example being the Compositor system (which is what the HDR/PBR pipelines need), which is based on ideas and concepts borrowed from a handful of related ideas and efforts (including the Canvas system), to learn more about the history of how the Compositor came to be, see. More often than not, people agree that something is needed, but fail to see the broader picture - so that people that are actually interested in related functionality, end up not teaming up, or spending months/years discussing nitty/gritty details.įor instance, the Canvas system is one such case: it took several years to take shape, and ultimately only got implemented by someone external to the project (at the time). However, speaking in general, no matter if you're interested in Vulkan or HDR/PBR - historically, efforts like these tend to take many years before they materialize. Unless someone else steps up to roll up their sleeves and get involved, it's unlikely that the HDR/PBR pipelines are going to see much attention until Icecode GL/Fernando shows up again.
#FLIGHTGEAR ROUTE MANAGER WINDOWS#
awen Posts: 93 Joined: Mon 12:39 am Location: China Version: 2020.4.0 OS: Windows 11 To be clear, I'm not blaming FG at all, and I didn't buy this device for gaming at all.
#FLIGHTGEAR ROUTE MANAGER 1080P#
Indeed, I'm surprised to find out that MSFS runs at lowest setting, 1080p with an acceptable fps on an integrated graphics card. XP and MSFS respectively have that function in settings which improves performance a bit.
#FLIGHTGEAR ROUTE MANAGER FULL#
Setting the rendering bar all the way to the left really does nothing.īy the way, is there a way to modify the rendering resolution at full screen? I don't want to run FG at 2K on my not-too-big screen but changing the Windows system resolution every time I fly is bothersome. The only way I found that could lower CPU load is to disable OSM buildings, but sometimes the terrain itself is still causing the lag, e.g., PHNL, BIKR. Thanks for the explanation! I hope I knew this earlier, so I won't be mad at myself. V12 wrote in Mon 5:14 am:FG with its ancient core needs CPU as fast as possible, core count is only marginal. Note: If you did not get a reponse, even after 7 days, you may want to check out the FlightGear mailing lists to ask your question there. If you are seeing corrupted/broken textures, please see this article. To run FlightGear on old computers with bad OpenGL support, please take a look at this wiki article. If you experience FlightGear crashes, please report a bug using the issue tracker (can be also used for feature requests). please upload a screenshot of the problem.
#FLIGHTGEAR ROUTE MANAGER MAC#
copy&paste your commandline (tick the "Show commandline box on the last page of FGRun or the "Others" section on the Mac launcher). is there any output printed to the console (black window)? does the problem occur with any aircraft, at any airport? what OS (Windows Xp/Vista, Mac etc.) are you running? Make sure to include answers to at least the following questions in your initial post. In order to help you, we need to know a lot of information.
