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Runescape hard clue
Runescape hard clue












runescape hard clue

Each number is equally likely to occur, giving rolls a uniform distribution.

runescape hard clue

Generate a random number in order to choose a droptable slot, or other number needing to be generated randomly. The value in the column has been rounded to x significant figures. So a value of 15 in the column means the chance is 1/15, or 1-in-15. The value given in the column is the x value in the 1/x. If the same item is generated for multiple spots, they will combine into one stack (commonly occurs with runes), which may make a clue appear to generate less than it should. Each tier of clue has a minimum number of reward spots it will create, and then it will add 0-2 extra spots randomly. A clue generates at least 2 of these per reward. This may be an item or another droptable.Ī place on the clue reward interface which can contain an item. The vocabulary used here can be confusing, so here are a number of definitions of terms used on this page:Ī list of things that can be dropped and their associated chances. They start with an initial table which contains all the rewards common to all levels of trails - sweets, meerkats, god pages, etc - and a chance to enter the clue's rare table, containing all of the clue's specific rewards (some of which may be on subtables within the rare table).

#RUNESCAPE HARD CLUE SERIES#

Most clues operate on a series of drop tables with associated chances to access. This page is about the mechanics of how a Treasure Trail's rewards are determined and calculations from this to determine drop chances of each reward. You can discuss this issue on the talk page or edit this page to improve it.














Runescape hard clue